HTC intros new Vive Pro Eye and Vive Cosmos VR headsets

Adjust Comment Print

One new face in recent years has been virtual reality and while the hype around what was believed to be the next wave of computing, its biggest proponents haven't given up hope.

Essentially an upgraded HTC Vive Pro, the eye-tracking isn't some modular add-on for the current headset that users will be able to buy.

For everyday users, VR has been a tough sell. But comfort and ease of use are also major factors. It announced a new VivePort Infinity plan, which it says is the world's first "infinite VR subscription".

Meanwhile, the Vive Cosmos will run a new platform called "Vive Reality System".

Besides just enabling new controller-less experiences, the company also notes the new headset could have a significant impact on accessibility since it could open up VR experiences to people who aren't able to use traditional hand controllers. HTC explains that the eye tracking takes place via LED sensors located around the lenses inside the HMD. No problem. With the flip-up design, jump between reality and virtual reality in seconds without disrupting your immersive journey.

More news: Manchester United face Arsenal at the Emirates in FA Cup fourth round
More news: Suspicious packages sent to embassies in Australia
More news: Trump spruiks 'crisis' on border, Democrats demand government re-open

In a report by RoadtoVR it is claimed that HTC confirmed Vive Cosmos Will Support OpenVR/SteamVR. HTC has unveiled four other different headsets such as Vive, Vive Pro, Vive Focus, and Vive Cosmos. As the name suggests, this new headset is bringing eye integration into the mix, improving performance for both the company and consumers. From higher res displays to inside-out tracking, there's always something that has to be done to deliver the near flawless VR experience.

According to HTC, and there wasn't much details announced regarding the Cosmos yet, it can get its 3D imagery from a Desktop PC or a smartphone.

When looked at from a gameplay perspective eye-tracking is great for player engagement, whether that's with another human player or an NPC (non-player character). Oculus has, as well, but the company has not yet revealed any products with such features or eye-tracking hardware installed.

On the services side, HTC announced Viveport Infinity, a long-term VR subscription service giving customers access to over 500 apps, including "top games" and educational apps, for a monthly fee. HTC claims that the new Vive VR headset, meant for professional VR use cases, will drastically enhance the user experience by eliminating the need for controllers and using the eye movements for executing commands, which can prove to be particularly useful when it comes to VR gaming.